I build the AI systems that let creative teams produce more, test faster, and keep the craft.

Fifteen years of creative operations — from building internal agencies to building AI systems that turn ambitious creative work into repeatable production.

The Problem

Creative teams are being asked to do more with less.

AI is either ignored — or it's producing slop.

Nobody is building the systems layer in between.

That's the work.

The Operating System

Four principles. Every system I build runs on them.

01

Systems Over Heroics

Build repeatable infrastructure, not one-off saves. If it only works because someone stayed up all night, it doesn't work.

02

AI as Amplifier, Not Replacement

Human taste stays in the loop. AI handles volume. The craft is the point — the machine exists to protect it.

03

Data-Informed Creative

Test at velocity, learn at scale, iterate on evidence. Opinions are a starting point; spend data is the referee.

04

Zero-to-One Builds

Stand up teams, processes, and cultures from nothing. I've done it at 6 people and at 100+.

Fifteen Years

Six roles. One throughline: build the machine.

  1. 2011–15

    Bleacher Report

    Video Production Manager / Sr. Custom Content Producer

    30k → 224Mvideo streams in three years

  2. 2015–17

    Immersion

    Manager, Creative & Content Operations

    First-everhaptic trailers and campaigns

  3. 2018–19

    Apple

    Program Manager / Cross-Functional Producer

    500stores across 30 countries

  4. 2019–20

    Mixpanel

    Sr. Creative Producer & Marketing Project Manager

    73%QoQ asset output increase

  5. 2020–21

    Just Global

    Associate Director, Creative Operations

    300%forecasting accuracy increase

  6. 2021–Present

    ClickUp

    Head of Creative Operations

    8-figureOOH production campaign buildout

Contact

Let's talk.

If your creative team is being asked to scale and the systems aren't there yet — that's exactly the problem I solve.

Brian Sherry2026